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INGANNO COSMICO: tentativo di unire il mondo tramite il militarismo usando gli ET come capri es(...)

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  • a323109
    00 01/06/2012 21:04
    Curiosa coincidenza?

    Guardate: queste sono le carte di un gioco degli anni 80/90:







    Illuminati (game)
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    Illuminati (game)
    Illuminati2.jpg
    German Illuminati game components
    Designer(s)Steve Jackson
    Publisher(s)Steve Jackson Games
    Players2–8 (4–6 recommended)
    Age range8 +
    Setup time1–5 minutes
    Playing time1 to 6 hours
    Random chanceMedium
    Skill(s) requiredStrategic thought, Deal Making, Bluffing

    Illuminati is a standalone card game made by Steve Jackson Games (SJG), inspired by The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. The game has ominous secret societies competing with each other to control the world through sinister means, including legal, illegal, and even mystical. It was designed as a "tongue-in-cheek rather than serious"[1] take on conspiracy theories. It contains groups named similarly to real world organizations, such as the Society for Creative Anachronism.[2] It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours.

    Contents

    [edit] Genesis of game

    In September 1981, Steve Jackson and his regular freelance cover artist Dave Martin discussed their shared admiration of the Illuminatus! Trilogy, and the latter suggested a game. Steve Jackson decided against adapting the novel because of the expense of game rights, and the difficulty of adapting a novel with such convoluted plots. He decided "a game about the secret-conspiracy idea behind Illuminatus!" was doable. After doing research on the Illuminati and conspiracy theories, and "extensive and enthusiastic playtesting" it went on the market in July 1982 in the Pocket Box format (a plastic box the size of a mass-market paperback) which was at the time the usual for SJG. Over the next few years, three expansions for the Pocket Box Illuminati game were published—the first two were substantially incorporated into the deluxe edition, while the third was an earlier version of what would become Illuminati: Brainwash.

    Robert Shea provided a four-paragraph introduction to the rulebook for the Illuminati Expansion Set 1 (1983), in which he wrote, "Maybe the Illuminati are behind this game. They must be—they are, by definition, behind everything." Despite this initial involvement, Wilson later criticized some of these products for exploiting the Illuminatus! name without paying royalties (taking advantage of what he viewed as a legal loophole).[3] Later commentators have attributed both the game and the Illuminatus! Trilogy as using real conspiracies as "targets of ridicule."[4]

    [edit] Description

    A game of Illuminati in progress.

    The game is played with a deck of special cards, money chips (representing millions of dollars in low-denomination unmarked banknotes) and two six-sided dice. There are three types of cards:

    • Illuminati
    • groups
    • special cards

    The players take role of Illuminati societies that struggle to take over the world. The Pocket Box edition depicted six Illuminati groups: The Bavarian Illuminati, The Discordian Society, The UFOs, The Servants of Cthulhu, The Bermuda Triangle, and The Gnomes of Zürich. The deluxe edition added the Society of Assassins and The Network, and the Illuminati Y2K expansion added the Church of The SubGenius and Shangri-La.

    The world is represented by group cards such as Secret Masters of Fandom, the CIA, The International Communist Conspiracy, Evil Geniuses for a Better Tomorrow, California, and many more – there are over 300 official cards available. Every group and Illuminati has some Power, Resistance and Income values; most of the world groups have an Alignment. The game is written with the usual SJG humor. The game uses a multitude of conspiracy theory in-jokes, with cards such as the Boy Sprouts (where sinister youth leaders influence the world leaders of tomorrow), the Orbital Mind Control Lasers, the Mafia, two headed Anti-Nuclear Activists, or Trekkies.

    Special cards represent unexpected phenomena and features, for example increasing Income or Resistance of a group.

    The game is played in turns. The primary Illuminati (player) activity is taking control of groups. During an attack to take control, the attacker must overcome the Resistance of attacked groups with combined Power of his groups (affected by Alignment of attacker and attacked), money spent, and influence of special cards. The attacked group can be defended by spending money and special cards by other players (especially by the controlling Illuminati if the group is already controlled). After a successful attack to take control, the card is placed (along the special markers) next to Illuminati, or another already controlled group forming a power structure.

    Each group has its own money, best marked by placing each group's money counters on that group. Money is moved slowly, only one step at a time between groups once per turn. Money in the Illuminated group is accessible for defense of or attacks on all groups in the entire world. Money in the groups can only be used in attacks by or against that group, but gives double defense bonus when spent.

    Other types of attacks are attacks to neutralize (a neutralized group is removed from attacked Illuminati power structure and returns to the table - to the world) and attack to destroy (destroyed groups are removed from the game).

    Besides attacking groups and themselves the players can trade, form alliances, and many other activities. In one variant of the game, players are allowed to cheat, steal money from the table and do anything it takes to win.

    The aim of the game is fulfilled when Illuminati build a power structure consisting of given number of cards (depending on number of players), or when Illuminati fulfill its special goal, such as controlling at least one card of each alignment (the Bermuda Triangle), controlling a combined power of 35 (the Bavarian Illuminati) or hoarding 150 megabucks of money (the Gnomes of Zürich).

    Although the game can support two to ten players, a group of four or five is considered ideal. Some Illuminati might seem unbalanced, such as the extremely high-income Gnomes and the low-level Discordians, but sometimes their true value is not visible at first or valuable only in certain circumstances. Planning the power structure is important, since groups close to the Illuminated core have a defense bonus. Also, groups can "block" each others control arrows, through which groups control other groups. The flow of money is also important, as a large lump of it will boost defensive/offensive of the owning group when spent. Tactics such as playing opponents off each other, backstabbing and concealing your true motives are encouraged in this game.

    The game has attained cult status in some circles, been referenced in some geek media (like User Friendly comic strip). It is also mentioned in Dan Brown's novel Angels & Demons, which concerns an apparent attack by the revived Illuminati; the game is referred to as an online computer game, but references to Steve Jackson make clear that the reference is to this game.[5]

    [edit] Expansions

    Available expansion sets are:

    • Illuminati: Brainwash
    • Illuminati: Y2K
    • Illuminati: Bavarian Fire Drill

    Illuminati: Y2K brought two new Illuminati groups to the deck (Shangri-La and The Church of the SubGenius), many non-Illuminated new groups, and a minor optional rule of canceling privilege status in attacks for control.

    Brainwash is a set of optional rules for brainwashing (altering the alignment of one group), propaganda (represented by an included special gameboard - altering the power and Income of all groups of given Alignment), adding attributes to groups, and a few minor optional rules.

    Bavarian Fire Drill adds 110 new cards, including Artifacts (a new type of card) and several new groups.

    In issue #72 of Space Gamer, Bill Cassel presented an unofficial expansion entitled "The Pythonated Illuminati", which added cards based on the television series Monty Python's Flying Circus.



    [Modificato da a323109 01/06/2012 21:09]
  • a323109
    00 02/06/2012 07:30

    RONALD REAGAN IN UN DISCORSO
    ALL'ASSEMBLEA GENERALE DELLE NAZIONI UNITE (1987)


    << [...] I occasionally think how quickly our differences worldwide would vanish if we were facing an alien threat from outside this world. And yet, I ask you, is not an alien force already among us? >>


    U.S.President Ronald REAGAN
    September 21, 1987, 42d Session of the U. N. General Assembly in New York.

     

    source: www.reagan.utexas.edu/archives/speeches/1987/092187b.htm

    line_sx2
    R. Reagan e M. Gorbaciov a Ginevra (novembre 1985)


    R. Reagan e M. Gorbaciov al summit di Ginevra nel novembre 1985.

    Courtesy Ronald Reagan Library

    line_sx2.gif

     

     

    Reproduction is allowed on the Web if accompanied by the statement
    ©  L. Scantamburlo - www.angelismarriti.it
    Reproduced by permission.


  • a323109
    00 02/06/2012 17:51
    Re:
    GMU, 26/03/2006 12.55:

    CosmicDeception: let the citizen beware
    (Inganno Cosmico: I cittadini devonosapere)

    un tentativo di unire il mondotramite il militarismo usando gli extraterrestri come capri espiatoricosmici

    Di StevenM. Greer, MD giugno 2002 Direttore, The Disclosure Project

    Immaginate quanto segue: è l'estatedel 2001, e qualcuno vi si presenta col soggetto per un film o un libro cheracconta di come si manifesta un diabolico pianoterroristico, quanto entrambe le torri di 110 piani del World Trade Center e una porzione del Pentagono vengono distrutteda aeri di linea dirottati e scagliati contro tali strutture.

    [Omissis]

    [Modificato da GMU 09/12/2005 16.38]




    1982!

     


    GMU, 26/03/2006 12.55:

    CosmicDeception: let the citizen beware
    (Inganno Cosmico: I cittadini devonosapere)

    un tentativo di unire il mondotramite il militarismo usando gli extraterrestri come capri espiatoricosmici
     

    Come il film IndependenceDay, si verificherebbe un tentativodi unire il mondo tramite il militarismo usando gli extraterrestri come capriespiatori cosmici (immaginate gli ebrei durante il Terzo Reich).
     
    Niente di tutto questo mi giungenuovo, e neppure ad altri rivelatori. Report from IronMountain, scritto negli anni '60, descriveva la necessità di demonizzare la vita nellospazio esterno in modo che noi si potesse avere un nuovo nemico - un nemico extraplanetarioche unisse gli umani (nella paura e nella guerra) e si dimostrasse il sostegno definitivo per quelcomplesso militare-industriale da migliaia dimiliardi di dollari dal quale metteva in guardia il Presidente repubblicano econservatore, nonché generale a cinque stelle, Eisenhower (anche allora, nessuno lo ascoltò...).



    2012!




      screenshot


    Questi sono screenshots di un video proposto da Adam Kadmon su Italia 1 tempo fa.

    L'origine e' un video amatoriale di un astronomo dilettante Americano, tale John Lenard Walson (alias John Leonard Watson).

    Screenshot



    Adam Kadmon mostra un video (molto probabilmente non veritiero) su presunte enormi astronavi in orbita attorno alla Terra.

    Contemporaneamente cancella molti dei suoi video [SM=g27825]
  • a323109
    00 02/06/2012 17:54
  • a323109
    00 02/06/2012 17:56
    Qualche idea in proposito ?
  • 2